播种阅读最近收到一些老师的留言,希望能找到一些适合中小学英语课堂教学的游戏,于是,万能的小编搜罗到5个与动物相关的课堂小游戏!这些游戏不但适合中小学英语课堂,而且贴近西方文化背景,有利于培养学生的文化意识,而且符合我国中小学英语教学的实际,老师们课上用起来得心应手。老师们,赶紧mark起来吧!
Knock Knock 兔子开门
Equipment:classroom objects
Group:4+ participants
Duration:5—8 minutes
Pre-teach animals.Play c a house with desks and chairs, towels,any students to hide in behind something and knock “Can I come in?”Then they say “Who is it?”Think of an animal, and act it out.“I‘m a ___.”If it's scary, like “I’m a lion”,they run to hide and say“No, you can't come in.”If it's a bird, they love to watch you fly around the house, peck them gently on the head, any this a few times,then away you go.“It's Cindy's turn!” and let students be the animal.Students think of animals and they learn new words, with the “I’am a ___”structure.
对动物名称的学习,在这个游戏中,除了学习动物名称之外,学生还通过游戏增强了交际中基本的辨别、防范意识。
Feed them to the sharks 喂鲨鱼
Equipment:board,markers
Duration:10-12 minutes
Write a short dialog on the board.It may be just a four lline dialogue.Let the students read the dialogue a few times. Be sure they understand the con will give all the students a chance to practice and hear it again. Then draw a shark's head showing it swimming up to get the girl at the top.
Then erase the dialog.Choose a couple of victims and get them to do the dialog.Errors are rewarded by the victims' names being written on the board ande then an arrow are drawn showing that they are going into the shark's mouth. Have also done a variation with a crocodile and octopus. Try to play with a boy and a girl for the dialog as it gets very competitive if you keep a score of boys vs. girls.
这个游戏训练的是学生瞬时记忆及操练对话的能力,失败的人将被鲨鱼吃掉。因为具有童话色彩的惩罚措施,学生在记诵对话时会十分投入。对话的内容,可依照课堂教学的内容而设计。
Duck Duck Goose 鸭鸭鹅
Equipment:none
Group:10+ participants
Duration:8—10 minutes
In this game, kids sit down in a circle facing each o person is “it” and walks around the circle.As he/she walks around,he/she taps people's head and says whether they are a “duck” or a “goose”.Once someone is the “goose”,they get up and try to chase “it” around the circle.The goal is to tap “it” before he/she is able sit down in the “goose's” spot. If the goose is not able to do this, he/she becomes “it” for the next round and play continues. If they do tap “it”, the person tagged has to sit in the center of the circle.Then the goose becomes “it” for the next round.The person in the middle can't leave until another person is tagged and he/she is replaced.
Variation:Instead of duck and goose, you can use “boy” and “monkey” or animals who have four legs and who don't. It is more fun when different vocabulary is used.
对于刚刚接触到动物类词汇的小学生而言,这个游戏可以加深他们对这类词汇的印象,同时,追人游戏也比较适合小学阶段的学生。
Fishing with Magnets 小猫钓鱼
Equipment:plastic fishing rod with a magnet on the end, paper lips attached to flashcards.
Group:10+ participants
Duration:3—6 minutes
Students sit in a circle and each fish up a he/she does, we all shout out, “Nice catch!” Then the student says what the flashcard is.The students are always paying attention to this point, even the really
active ones. To get them to pay even more attentiong, you may get them to draw their own vocabulary flashcards.
这个游戏是用钓鱼的形式,使学生更乐于学习单词。对钓上来鱼(单词卡片),可以让学生仅认读,也可要求他们拼写,甚至造句,视学生的语言基础而定。无论学生做到哪一步,教师和同学都要给予肯定和鼓励。
Kangaroo Code 袋鼠跳
Equipment:balloons, pieces of paper with words written on them
Group:10+ participants
Duration:10—12 minutes
To encourage movement in the class, have students organized into teams. Each team is given a balloon to the place bewteen their knees and they are not allowed to use their hands to touch the balloon at anytime. One person from each team must jump like a kangaroo forward to a chair in the front of the room, there they must pick with their hands a word, they then turn around jumping back to the next person in their team. This continues until all the code words have been collected and all of team members have jumped to the chair. The words must then be placed in a correct order and the captain must then read it out to the teacher. Rewards are given to the winning team. Fun, loud and competitive way to engage students in a physical manner with language.
Kangaroo Code 是一个计算机词汇,意为“杂乱码”。这个游戏有两个难点:其一是夹着气球像袋鼠一样跳(每人取一个单词),其二是将取回的单词按照一定顺序排列。排列的结果可以是一个语法正确的句子,也可以是按照一定逻辑排列的单词群(如 son, brother, father, grandfather)。该游戏的最大好处,是可以使学生“动起来”,活跃课堂气氛。